

which is also affected by your Intelligence score. Might also increases the very important Fortitude defense, which is used to defend against most hard control effects like Prone, Stun, and Paralyze.Įvery class also has skills that have durations (whether buffs or debuffs), and every class can (and usually will) make use of scrolls. including a Fighter's Constant Recovery and the Veteran's Recovery talent. Might also influences spell intensity, including amount of healing spells do. For virtually every class and role, Might and Intelligence are god stats, Constitution and Resolve are dump stats, and Dexterity and Perception sort of occupy a "well, they're nice to have, but." range.Įvery class wants to do damage, which makes Might attractive - even pure tanks want Might, because the AI takes into consideration the potential incoming damage from a DA when it decides whether or not to chase that juicy, squishy Wizard rather than stick to your chufty, crunchy tank. Min maxing is already common among players that, well, want to min max. It would make mix maxing much more common.

I think this would improve the system lot.Ĭheers! )I think you would be creating a lot of dump stats that way.

Resolution: Just as strong, but more focused on some classes like wizard. Strength/might would still be very strong. Resolution: Take "+ to defence" out and into dexterity. This would improve the wizard with less attributes to focus on. Might: Take the "damage dealing for mages" out of might and in to resolution. I would like to se some minor changes in the attributes: There are no talents which require certain minimum attributes, skills are independent of attributes, certain weapons don't rely on certain attributes, etc. Part of the reason stats feel so unimportant and "weak" in Pillars is because they affect almost nothing outside of their MMO-like minor stat adjustments. The Fighter has no use for Resolve if someone else is going to be the party's "face," although tying skills like Intimidate to Resolve can make it useful and valued even for a non-"face" Fighter.įeat requirements or changes to armor, items, etc also reinforce the value of stats. Additionally, there should be dump stats for given classes because this is a team based game - you want a team of specialists, not a team of generalists. But not by stripping good footing of its identity for no good reason other than: well it's then like that bad stat in that other game I know and I want what I know! Give Resolution DR ignore, give Endurance some DR - you can play with those statistics and get some better results for other builds and so on. I'm not saying you can't improve upon those core ideas. But not by stripping good footing of its identity for no good reason other than: well it's then like that bad stat in that other game I know and I want what I know! Edited Apby Durgarnkuldĭon't get me wrong: Pillars stats aren't the holy grail either. Resolution is actually what I always wanted out of a leader stat.ĭon't get me wrong: Pillars stats aren't the holy grail either. AKA useless **** dumpstat no one ever cares about but feels good about having raised it because it's cool and edgy to raise useless stats and not be that power gamer. If we take defense out of Resolution it becomes the good old Charisma. I really appreciated their take on that, not to have it improve like 50 statistics but be a clear important and already streamlined stat. It's actually garbage and just as mislead as dexterity for a lot of weapons and styles and how they actually work.ĭex is already a very strong attribute and would be just as overblown as in DnD with that change. Just depends on the style of wizard you wanna play.ĭ&D Strength isn't the holy grail, stop pretending it was, is or ever will be. Wizards have about as many attributes to focus on as anyone else.
